Why do we play?

 

In 1929 three students of mathematics from Poland began their adventure with cryptology that resulted in breaking the code of the German cipher machine Enigma.

At that time, they attended a cryptology course organised especially for the students of Poznań University by the Polish Cipher Bureau. Ten years later, in the face of the expected outbreak of war, they revealed to the intelligence services of befriended countries, England and France, their secret of breaking the Enigma cipher.
This allowed the Allies to monitor a large part of (the) German correspondence and communication, as well as aided them in defeating Nazi Germany.
To keep the memory of these events alive we organise The Web Cryptology Game CODEBREAKERS.

 

Today, more than 80 years after breaking the Enigma code, we invite you to participate in the Web Cryptology Game CB, which does not only reveal some cryptologic aspects, but also talks about the Enigma breakers and some of the most critical developments of the Second World War.
Although the story of the Enigma code breaking has become the basis for many books, and even films, few people in the world know what an enormous contribution a group of Polish scientists from Poznań had in breaking this code.
Because of this, we would like to introduce you to the characters of Rejewski, Różycki and Zygalski, as well as Major Ciężki, 2d Lt. Palluth or Col. Langer – the main authors of the successful breaking of the Enigma code. We would like to keep the memory of the success of these outstanding Poles alive.
The CB Game is not only a cryptologic adventure, but also an exceptional encounter with the Poles who may serve as role models of commitment and courage. Thanks to the Polish breakers of Enigma World War II ended earlier than it had been expected.

[Read more about the charactersthe Enigma machine and the calendar of events

 

 

 

 

 

About the project

 

This game is the next edition of The Web Cryptology Game CODEBREAKERS.EU. It is carried out by VIATOR Cultural and Tourist Association with the financial support of the Ministry of Foreign Affairs of the Republic of Poland.

The author of the game is Szymon Dąbrowski. The cryptologic side of the project is supervised by Marek Grajek, a cryptologist specialising in the history of breaking the Enigma code. However, the carrying out of the project would not be possible without the commitment of a number of people. You can read more about the team in the section About us.

The author of the game is Szymon Dąbrowski. The cryptologic side of the project is supervised by Marek Grajek, a cryptologist specialising in the history of breaking the Enigma code. However, the carrying out of the project would not be possible without the commitment of a number of people. You can read more about the team in the section About us.NOWA STRONA !!!!
 
ABOUT THE GAME
 
 
Why do we play?
In 1929 three students of mathematics from Poland began their adventure with cryptology that resulted in breaking the code of the German cipher machine Enigma.
At that time, they attended a cryptology course organised especially for the students of Poznań University by the Polish Cipher Bureau. Ten years later, in the face of the expected outbreak of war, they revealed to the intelligence services of befriended countries, England and France, their secret of breaking the Enigma cipher.
This allowed the Allies to monitor a large part of (the) German correspondence and communication, as well as aided them in defeating Nazi Germany.
To keep the memory of these events alive we organise The Web Cryptology Game CODEBREAKERS.
 
Today, more than 80 years after breaking the Enigma code, we invite you to participate in the Web Cryptology Game CB, which does not only reveal some cryptologic aspects, but also talks about the Enigma breakers and some of the most critical developments of the Second World War.
Although the story of the Enigma code breaking has become the basis for many books, and even films, few people in the world know what an enormous contribution a group of Polish scientists from Poznań had in breaking this code.
Because of this, we would like to introduce you to the characters of Rejewski, Różycki and Zygalski, as well as Major Ciężki, 2d Lt. Palluth or Col. Langer – the main authors of the successful breaking of the Enigma code. We would like to keep the memory of the success of these outstanding Poles alive.
The CB Game is not only a cryptologic adventure, but also an exceptional encounter with the Poles who may serve as role models of commitment and courage. Thanks to the Polish breakers of Enigma World War II ended earlier than it had been expected.
[Read more about the characters, the Enigma machine and the calendar of events/a bit of history] UWAGA! PODLINKOWAĆ
 
 
About the project
This game is the next edition of The Web Cryptology Game CODEBREAKERS.EU. It is carried out by VIATOR Cultural and Tourist Association with the financial support of the Ministry of Foreign Affairs of the Republic of Poland.
The author of the game is Szymon Dąbrowski. The cryptologic side of the project is supervised by Marek Grajek, a cryptologist specialising in the history of breaking the Enigma code. However, the carrying out of the project would not be possible without the commitment of a number of people. You can read more about the team in the section About us.

Under licence Creative Commons CC-BY-ND.

codebreakers.eu